1 /** 2 Grimoire 3 Copyright (c) 2017 Enalye 4 5 This software is provided 'as-is', without any express or implied warranty. 6 In no event will the authors be held liable for any damages arising 7 from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute 11 it freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; 14 you must not claim that you wrote the original software. 15 If you use this software in a product, an acknowledgment 16 in the product documentation would be appreciated but 17 is not required. 18 19 2. Altered source versions must be plainly marked as such, 20 and must not be misrepresented as being the original software. 21 22 3. This notice may not be removed or altered from any source distribution. 23 */ 24 25 module core.vec4; 26 27 import derelict.sdl2.sdl; 28 29 import core.vec2; 30 31 struct Vec4(T) { 32 static assert(__traits(isArithmetic, T)); 33 34 static if(__traits(isUnsigned, T)) { 35 enum one = Vec4!T(1u, 1u, 1u, 1u); 36 enum zero = Vec4!T(0u, 0u, 0u, 0u); 37 } 38 else { 39 static if(__traits(isFloating, T)) { 40 enum one = Vec4!T(1f, 1f, 1f, 1f); 41 enum half = Vec4!T(.5f, .5f, .5f, .5f); 42 enum zero = Vec4!T(0f, 0f, 0f, 0f); 43 } 44 else { 45 enum one = Vec4!T(1, 1, 1, 1); 46 enum zero = Vec4!T(0, 0, 0, 0); 47 } 48 } 49 50 T x, y, z, w; 51 52 @property { 53 Vec2!T xy() const { return Vec2!T(x, y); } 54 Vec2!T xy(Vec2!T v) { 55 x = v.x; 56 y = v.y; 57 return v; 58 } 59 60 Vec2!T zw() const { return Vec2!T(z, w); } 61 Vec2!T zw(Vec2!T v) { 62 z = v.x; 63 w = v.y; 64 return v; 65 } 66 } 67 68 this(T nx, T ny, T nz, T nw) { 69 x = nx; 70 y = ny; 71 z = nz; 72 w = nw; 73 } 74 75 this(Vec2!T nxy, Vec2!T nzw) { 76 x = nxy.x; 77 y = nxy.y; 78 z = nzw.x; 79 w = nzw.y; 80 } 81 82 void set(T nx, T ny, T nz, T nw) { 83 x = nx; 84 y = ny; 85 z = nz; 86 w = nw; 87 } 88 89 void set(Vec2!T nxy, Vec2!T nzw) { 90 x = nxy.x; 91 y = nxy.y; 92 z = nzw.x; 93 w = nzw.y; 94 } 95 96 bool opEquals(const Vec4!T v) const { 97 return (x == v.x) && (y == v.y) && (z == v.z) && (w == v.w); 98 } 99 100 Vec4!T opUnary(string op)() const { 101 return mixin("Vec4!T(" ~ op ~ " x, " ~ op ~ " y, " ~ op ~ " z, " ~ op ~ " w)"); 102 } 103 104 Vec4!T opBinary(string op)(const Vec4!T v) const { 105 return mixin("Vec4!T(x " ~ op ~ " v.x, y " ~ op ~ " v.y, z " ~ op ~ " v.z, w " ~ op ~ " v.w)"); 106 } 107 108 Vec4!T opBinary(string op)(T s) const { 109 return mixin("Vec4!T(x " ~ op ~ " s, y " ~ op ~ " s, z " ~ op ~ " s, w " ~ op ~ " s)"); 110 } 111 112 Vec4!T opBinaryRight(string op)(T s) const { 113 return mixin("Vec4!T(s " ~ op ~ " x, s " ~ op ~ " y, s " ~ op ~ " z, s " ~ op ~ "w)"); 114 } 115 116 Vec4!T opOpAssign(string op)(Vec4!T v) { 117 mixin("x = x" ~ op ~ "v.x;y = y" ~ op ~ "v.y;z = z" ~ op ~ "v.z;w = w" ~ op ~ "v.w;"); 118 return this; 119 } 120 121 Vec4!T opOpAssign(string op)(T s) { 122 mixin("x = x" ~ op ~ "s;y = y" ~ op ~ "s;z = z" ~ op ~ "s;w = w" ~ op ~ "s;"); 123 return this; 124 } 125 126 Vec4!U opCast(V: Vec4!U, U)() const { 127 return V(cast(U)x, cast(U)y, cast(U)z, cast(U)w); 128 } 129 130 static if(__traits(isIntegral, T)) { 131 SDL_Rect toSdlRect() const { 132 SDL_Rect sdlRect = { x, y, z, w }; 133 return sdlRect; 134 } 135 } 136 } 137 138 alias Vec4f = Vec4!(float); 139 alias Vec4i = Vec4!(int); 140 alias Vec4u = Vec4!(uint);