Default ctor.
Copy another sprite.
Default sprite that takes the whole Texture.
Sprite that takes a clipped region of a Texture.
Set the sprite's size to contain the specified size.
Render the sprite there.
Set the sprite's size to fit inside the specified size.
Is this inside the sprite region ? \ Note: Does not take angle into account. may not work properly.
Reset the sprite to take the whole specified Texture.
Get the anchored and scaled center of the sprite.
Is the drawable loaded ?
Alpha
Relative center of the sprite.
Angle in which the sprite will be rendered.
Blending algorithm.
Texture region being rendered (the source size).
Color added to the sprite.
Texture being used.
Mirroring property.
Scale of the sprite.
Size of the sprite.
Renders a **Texture** with its own properties.