Empty animation.
Create an animation from a series of clips.
Create an animation from a tileset.
Copy ctor.
Change the way the animation is playing. once: Play each frames sequencially then stop. reverse: Play each frames from the last to the first one then stop. loop: Like "once", but go back to the first frame instead of stopping. loopReverse: Like "reverse", but go back to the last frame instead of stopping. bounce: Play like the "once" mode, then "reverse", then "once", etc bounceReverse: Like "bounce", but the order is reversed.
Go to the next frame.
Render the current frame.
Render the current frame with a direction information.
Pauses the animation where it is.
Goes back to starting settings.
Resumes the animation from where it was.
Resets the frames to the default order.
Starts the animation from the beginning.
Stops and resets the animation.
Run the animation.
The current frame being used.
Drawable.
Duration in seconds from witch the timer goes from 0 to 1 (framerate dependent). \ Only positive non-null values.
Is the animation currently playing ?
Alpha
Relative center of the sprite.
Angle in which the sprite will be rendered.
Blending algorithm.
Drawable regions (the source size) for each frames.
Color added to the tile.
Clip offset for each direction.
Number of directions.
Mirroring property.
The order in which each frames is played.
Number of directions.
Behavior of the animation.
Destination size.
Series of animation frames played successively.