Animation.this

Create an animation from a tileset.

  1. this()
  2. this(Drawable tex, Vec2f size_, Vec4i[] clips_, int[] frames_)
  3. this(Drawable tex, Vec4i startTileClip, int columns, int lines, int maxcount, Vec2i margin)
    class Animation
    this
    (,
    const Vec4i startTileClip
    ,
    const int columns
    ,
    const int lines
    ,
    const int maxcount = 0
    ,
    const Vec2i margin = Vec2i.zero
    )
  4. this(Animation animation)

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