Texture.this

Ctor

  1. this(Texture texture)
  2. this(SDL_Surface* surface, bool preload_, bool isSmooth_)
    class Texture
    this
    (
    SDL_Surface* surface
    ,
    bool preload_ = false
    ,
    bool isSmooth_ = false
    )
  3. this(string path, bool preload_, bool isSmooth_)

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