Drawable.draw
- void draw(Vec2f pos, Vec2f anchor)
- void draw(Vec2f pos, Vec4i srcRect, Vec2f anchor)
- void draw(Vec2f pos, Vec2f size, Vec2f anchor)
- void draw(Vec2f pos, Vec2f size, Vec4i srcRect, Vec2f anchor)
- void draw(Vec2f pos, Vec2f size, Vec4i srcRect, float angle, Flip flip, Vec2f anchor)
Render the whole texture here